Hi, I’m trying to figure out how to have icons stay in one location on my minimap as it moves. Okay, that sounds confusing, but I’ll clarify.
In games with minimaps, there are often markers on the map like icons, at the locations of special places or items or whatever. The minimap keeps the player at the center, so as they move closer to the location, the icon “moves”. Do you guys sort of get what I’m saying? It’s in all sorts of games like Grand Theft Auto, and I think they have that in Assassin’s Creed, but I have never played it before so I don’t know for sure. Is there a way to do this in Unreal?
I have the player spawning in, and there is an object next to the player. I want an icon to mark that object’s location on the minimap wherever the player goes. Is that possible? And if so, how? I’ve been struggling with this for days, and I can’t get this problem out of my head.