The setting to generate a minimap in UEFN is excessively resource heavy and time consuming. Can’t it be done through live edit like memory calculation instead? Generating a minimap used to happen every few seconds in creative, so I feel this process is not as optimized as it can be, would love it to be faster because if you are arranging content based on the minimap, you need to run it multiple times and each one takes 2 mins and 100% CPU
Yes I know, the problem is that both the compilation of the minimap and the compilation of the HLOD fail. And I thought that maybe I could solve those two errors.