Minimalistic Behaviour Tree

Hey,

I’m awfully sorry to post about something thats already covered by several tutorials but I seem to have severe problems with a pretty minimalistic behavior tree. The basic idea is simply to get some pawns wandering along the map - Sounds pretty easy, just get some random destination points in the nav bounds and set up a behavior tree to move towards it - however I can’t seem to get it going since i don’t find any “up to date tutorial-stuff” (except for the quick start guide in the documentation which is way too comprehensive für my application -< link: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/). Something minimalistic like the following two links would fit its purpose:
A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums3-_Random_Wandering

However, the problem is that those two Tutorials are set up for Version 4.5 and I can’t seem to get them working. I already tried to implement the mentioned quick start guide and then change special parts of it, but i also can’t seem to get that thing going (The decorators in step 14 don’t pass the execute even though i checked everything 4 times… phew). Does anybody have experience with those behaviour trees in 4.10 and knows a nice and smooth basic tutorial about that? I’d appreciate any advices =)

cheers