Hi, I’m working on minigolf game right now and I’m trying to make the physics as realistic as possible. I’ve created some physical materials, applied them to my StaticMesh (which was created from Box brush and Sphere brush with Substraction) and to boundary meshes that I’ve created in C4D and I made physical material for the ball which is 47 mm in diameter and weights around 45 grams. If you look on the video the ball sometimes seems like its spinning and sometimes even jumps into air for no reason (after shooting). This is driving me crazy as I can’t make the physics correctly.
I’m not sure if I should somehow disable the rotation of ball on some axis or I should change the physical material.