Hi, I’ve asked this on Answers but nobody seem to answer so I will ask here.
How am I supposed to create a hole collisions? I’ve created a static mesh in C4D and added into Unreal and autogenerated the collisions. Autogenerated collisions ignore the hole completely. I can NOT create collisions by simple box collisions or anything like that. So I’ve tried to use the complex collision and everything works great but other simple collisions completely stopped working. It seems like while the ball is touching surface with complex collisions, it ignores those simple collisions on other objects. I’ve also tried to create collisions in C4D with UCX collision. That didnt work either, it ended up being a triangle instead of circle hole (even tho the model of collision was correct in C4D)
So if anyone knows how to make this work, it would be much appreciated, it stopped my game developing completely.