I’m currently making an open world game and I’d like to know how to make a “minigame” where the player has to collect some sort of collectable but I don’t want these to be seen or interacted with outside of the quest.
How about an event dispatcher. So basically just set the items to Not Visible to begin with. After quest is started, it calls the event dispatcher which then sets those items you have bound to the event dispatcher to Visible.