Very short little tip here:
Motivation is that Ustructs are a pain to use if you are actively changing the data within them (which if you are making a game, you will).
You can find youtube tutorials that show this as well, however one key nugget of knowledge that you might not know about is using the property matrix to edit multiple blueprints, so that you can get the tabular view benefits of a csv without needing to use a Ustruct based data table.