I made my garment using marvelous designer, converted it to quads (optimised) before exporting as obj to blender, then from blender, merge vertices, add thickness using solidify, etc, before exporting as FBX to UE.
Was wondering was is causing it and if anyone had similar experience and solved it, please share.
Welcome, but now I ran into another issue. Distance Field Shadow does not work with Metahuman groom. It makes the hair thin resulting in the scalp visible. And hair card generator plugin does not seems to be working on MacOS.