Minecraft-like world generation with blueprint.

I have seen people say that they know how to do procedural generation with UE4 blueprint. I am quite lost on this idea, as I have explored several posts on this exact topic. People don’t tend to leave projects for me to open and explore for myself, and most tutorials are either using C++ or are out of date. I would appreciate it if one of you beautiful people could explain me how this sort of thing would be done with blueprint. I would like to know the most efficient way to do it. Any help is very appreciated. Bless everyone and have a wonderful day! :slight_smile:

I would love some help with this please. :slight_smile:

Hi, DeadlyForest

I believe the best way to do this via blueprints only is to use the procedural mesh component.

There’s a technique called “octree” that you’ll want to look up for optimization.

Instanced static meshes work as well, but I believe the former is the best method but also more advanced.

I have played around with it a bit and my biggest obstacle was how to make sure something wasn’t visible to the player and such.

Turns out that tutorial no longer works. I followed the first episode to a tee and it did not spawn any object/actor at all

Hi DeadlyForest,
https://forums.unrealengine.com/showthread.php?138875-Proc-Created-Voxel-World-How-Do-You-Get-elementID-into-BP

You will need to go back through the videos as it works fine for me.