MINDPED - Utility Poles - Instanceable WPO Wires - Street Light

Game-Ready models. Japanese utility poles that are modular. Multiple Level Instances for different utility pole configurations. All props scaled to real world units.

The wires use world position offset. They are instanceable and heavily configurable via custom primitive data. This includes gravity and world wind controls via Material Parameter Collection.

The Emissive material on the light works for day and night for real world lighting units. The material was set up to work correctly with EV100 settings. They were carefully calibrated via real life photos for proper bloom amount.

To make artist work easier we included an editor blueprint connecting wires to different static mesh actors automatically by selecting any socket from mesh A and any socket from mesh B. The meshes pivot point for these wires is centered so that WPO can be disabled proper at a certain distance for performance considerations. Custom Primitive Data can also control a gradual fade distance for the WPO, gravity contributions, wind contributions, colors, and other features. Since all these wires use the same mesh and are rotate, placed, and scaled into position via this tool.... they are all instanceable for performance.

Most of the props are also on the same Virtual Texture via UDIMs.

(Ground in screenshots not included)

Hi, I saw in the description a parameter for the wind. Is there any video to show it? I would like to buy it but I need to see how it looks before. Also can it work in 5.5 ?

(post deleted by author)

Hey I didnt make any videos for this one on my youtube, but it is controlled via a seperate material parameter collection for wind direction and wind intensity. Also there should be a custom primitive data for individual wind effects per wire if you want less or more wind and gravity. It also has adjustable distance fade for world position offset for performance with virtual shadow maps. Sorry for the late response. My discord is a better place to reach me.

Also if you want it in 5.5 i beleive you’d have to get some sort of downgrader which is available on asset store somewhere. There are no features that make it special to 5.7 so if you can downgrade it … it should work.