Would anyone else find it super helpful to see a mind map of the different frameworks and classes in ue4? How do game-state and game mode relate to each other. What code should I put in the level blueprint and when should I avoid it? When do I make an actor blueprint and not a static mesh actor blueprint?
I’m imagining a mindmap or flow chart to show relationships, descriptive text with short examples and maybe even some tips to promote best practices. I’ve read a lot and watched live training and youtube videos so I want to say that I have a pretty good grasp of the engine over all but this still confuses me. Most tutorials go over specific things but I think that this would help set users up for success. I think that it would be a great resource to come back to and have a quick look at and to get a overhead view. At the moment I read the tooltips of the different things but I can’t really see the overall picture from doing that.
What do you guys think? Would this be helpful to you? Is it just a waste of time? Is there already something like this that I’ve missed?
I would love to hear your thoughts on this!