ok, so far all UE5 samples i’ve tried have graphics memory issues, eg i don’t have enough, its not as graphics cards are cheap as chips these days so upgrading atm is not an option, is there any way to turn down the graphics memory useage so that i can at least get started with the samples.
Depending on your hardware here’s a few suggestions to improve performance but keep most of the look, set the scalability options to high instead of Epic, maybe even medium for textures if necessary. Disable TSR and Virtual shadow maps. Set lumen to global instead of detail. Consider using just distance field shadows on the directional light and setting shadow cascades to 0 (this will remove character shadows though).
Thanks that helps a lot