Milord Tutorials - A new UE4 tutorial channel

Hey guys, I am creating cool new tutorials for the Unreal Engine 4, covering slightly more complex ideas while trying to make it easy to understand.

UE4 Bow and Arrow Tutorial. In this playlist I explain:

  • Setting up the arrow and getting the arching rotation working
  • Creating the adjustable velocity of the arrow
  • Getting the arrow to impale and stick into the enemy
  • Emit particles from hitting different objects

UE4 Enemy AI Tutorial. In this playlist I explain:

  • Setting up our first AI
  • Setting up the Instigator system and basic AI movement
  • Getting the AI to use the instigator system and attack whoever shoots at him
  • Adjusting his arrow angle to shoot “accurately” at the enemy

UE4 Procedural Generated Building. In this playlist I explain: This series is still being built

  • The concept of this procedural generation form
  • Using Instanced Static Meshes to make our Procedural cube
  • Hollowing out the ProcGen cube to get the inside space of the building
  • Creating the floors using Modulus

For future videos, I plan on doing a generic RTS playlist, Animation handling, replication, and a TON more.

If you have any requests, please post them in the comments below. Like and subscribe! I hope you like them :slight_smile:

Please note that I have removed your duplicate threads in the other forums, I have sent you a PM with regards to this. Thanks.

Hey guys, just bumping because I think this is a great resource for UE4 developers. More videos to come!

Currently following your Arrow tutorial - can’t wait to see your RTS series! Thanks.