Hey guys, I am creating cool new tutorials for the Unreal Engine 4, covering slightly more complex ideas while trying to make it easy to understand.
UE4 Bow and Arrow Tutorial. In this playlist I explain:
- Setting up the arrow and getting the arching rotation working
- Creating the adjustable velocity of the arrow
- Getting the arrow to impale and stick into the enemy
- Emit particles from hitting different objects
UE4 Enemy AI Tutorial. In this playlist I explain:
- Setting up our first AI
- Setting up the Instigator system and basic AI movement
- Getting the AI to use the instigator system and attack whoever shoots at him
- Adjusting his arrow angle to shoot “accurately” at the enemy
UE4 Procedural Generated Building. In this playlist I explain: This series is still being built
- The concept of this procedural generation form
- Using Instanced Static Meshes to make our Procedural cube
- Hollowing out the ProcGen cube to get the inside space of the building
- Creating the floors using Modulus
For future videos, I plan on doing a generic RTS playlist, Animation handling, replication, and a TON more.
If you have any requests, please post them in the comments below. Like and subscribe! I hope you like them ![]()