A collection of Blueprint functions to enhance your current military optics assets.
Included in this package:
displays distance to target at cross-hair location. Metric measurements are used and are accurate in world space. All measurements are converted automatically ( 1100m will display as 1.1km and If result is Null will display " —". This is easily adjustable to suit project needs. Range Information is sent to a range finder Widget and can be easily set to any location in the HUD.
Laser Targeting Beam:
Custom Particle beam effect that can be easily attached to Weapons/weapon attachments and changed to any color. The beam draws from a start location to an end location and is aligned with the cross-hair location.
Thermal Optics system: (Post Processing effect w/ LUT, and Thermal Material)
a Toggle-able system to enable White Hot styled Thermal optics. Works perfect with scopes and Targeting screens for Military Vehicles based on a class system that you can easily add other actors such as Vehicles.
I’ve also included a basic Night Vision system (Post Processing effect and NV activation sound) as a bonus.