Super Lumen, Nanite, LOD - three editor tools that cover the rendering side of an Unreal Engine 5 project: classic LODs, Lumen lighting and Nanite geometry.
Each tool opens in one editor window, shows the settings of its part of the renderer side by side, and changes nothing in your project until you press Apply - after a backup you can restore with one click. The three tools look and work the same, so once you know one, you know all three.
WHAT’S IN THE BUNDLE
Super LOD - batch LOD setup for Static Meshes. Work on the selected actors, the whole level or Content Browser folders; set switch distances in metres instead of screen size, snap a LOD to the camera, preview LODs before applying.
Super Lumen - 119 Lumen settings in 9 groups, from Global Illumination and Reflections to MegaLights. Each one explained, each value shows who set it, plus a level scan and 9 common symptoms (light leaks, noise, black reflections) with their likely causes.
Super Nanite - 142 Nanite settings in 9 groups, Virtual Shadow Maps, mesh and actor settings included. Each one explained, plus a level scan, 8 common symptoms and up to 16 Nanite visualization modes.
THE SAME IN ALL THREE
One window per tool, in the same layout and style.
Backup before every Apply and a one-click restore.
Presets - built-in profiles plus your own, saved as JSON files you can copy between projects.
Nothing extra in your project - each tool is an Editor Utility Widget with its row widgets in one Content folder. No C++, no plugin, no .py files.
REQUIREMENTS
The built-in Python Editor Script Plugin must be enabled (Edit > Plugins > search “Python” > restart). It ships with the engine; nothing else to install.
Editor only. The tools are not part of your game.
SUPPORT
Send the name of the tool, your engine version and its status line or Diagnose > Copy report. Found a bug? Please message me before leaving a rating - I fix reported bugs as fast as I can.