Noob here. I am trying to make a mirror. Reflections work perfectly at an angle but everything becomes low res when the mirror is viewed from straight on, it doesn’t see to matter if I use Lumen, screen space or a Planar reflection actor, everything has the same effect. What is causing this? The material is a simple plain colour with metalic 1 specular 1 and roughness 0. I dont have hardware ray tracing on my setup. Please help TᴖT