Upgrading to 4.25 removed the SteamVR Input folder from the engine because they replaced its functionality.
I was using the glove & hand animation assets directly from that folder, so I now need to migrate them from a 4.20 project to my 4.25 project.
I tried migrating an animation blueprint that references functions defined in handAnimInterface, but it breaks references to the functions defined by that interface when migrating.
Is there a better way to migrate that doesn’t break references?