Migrating to 5.1 broke Get Last Movement Input Vector in my game

Not sure, why, but after I migrated my project to 5.1 from 5.0 last movement input vector I receive in my gameplay ability from character is always null. Meanwhile, I setup a tick on character which tells that in character it’s correct. I’m playing in standalone, so it can’t be a client/server problem? Also, I tried to save it to variable every frame in character and access it from ability, but this still didn’t work! I made sure that character is valid getting from actor info.

Again, everything was fine in 5.0

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Adding Delay Until Next Tick helped. Probably, someone consumes the input vector before I get it myself in the original frame…