Migrating projects created on Windows to Linux

Today I was commited to migrate completely to Linux. All my project were previously created on Windows. I still got the Windows installation and the disks are mounted. I can not find really anything usefull on how to migrate a Windows project to Linux.

Can someone at least outline a solution? What are the challenges?

Compiler and toolchains will be different at minimum. I believe you also won’t be able to package either from Linux to Windows, or from Windows to Linux; however I can’t remember which direction had the limitation, or if it’s been fixed since I last tried.

There’s been some posts recently about graphical issues and input consumption / mouse control / window control using KDE, Wayland, Ubuntu, etc etc. I struggled with the mouse being improperly locked to editor windows, as well as graphical artifacts and low framerate.

Then there’s the problem of installing other unrelated art tools: GIMP, Inkscape, and Blender are all mostly fine, as they run natively, but installing audio VSTs was impossible, even with WINE. I never tried Adobe tools.

As much as I hate the Windows ethos, it does just work, for the most part.

Hey there @HafManHafAmazin! Welcome back to the community! For the most part, transition to Linux can be rather straightforward for certain projects.

However as Symplex mentioned there are some issues with certain window managers in Linux when using Unreal Engine itself, as well as having to set up your C++ toolchain again. There are also sometimes issues with case sensitivity, file endings, and paths that sometimes occur but usually those are a fix per instance basis and aren’t always a problem.