Hey Evil_Fischi Glad It was helpful…
Well from 4.14 to 4.15 there was a huge delta in shaders - and then a little more in consequent versions…
So I assumed that… 4.15 was the only one that knew how to handle it
Hey Evil_Fischi Glad It was helpful…
Well from 4.14 to 4.15 there was a huge delta in shaders - and then a little more in consequent versions…
So I assumed that… 4.15 was the only one that knew how to handle it