When we need Megascan assets in other project, we migrate them.
hat means that 10 GB data of trees will be copied to other project again occupying 10 GB of my hard drive ? really ?
How come there is no way to just reference that folder so it wont take space of our HD ?
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Because UE is first and foremost a game engine - and if you’re packaging a game ready for others to play, they’re going to need the assets on their machine to use them.
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Maybe it’s possible to save space with symlinks. It would be nice if someone could confirm that.
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