Hello everybody !!
I have a project made in Unreal Engine 4.26.2, which is using world composition, therefore it has a persistent level and many sublevels. I would like to now port the levels into a new project in UE 5.3.1 and use world partition instead.
However when I upgrade the project to 5.3.1 and try to convert the persistant level with the commandlet. I can see that something is happening in the commandline, but I have let it run for about 10 hours and it still did not complete the conversion.
When I try to convert the sublevels I get error concerning “WeightmapFixupVersion”. And when I try to directly place the sublevels into the new world partition project some work fine, but some upon breaking the level instance have the landscape disappear, even though in both cases it would be just landscape and foliage.
Can anything be done to convert the landscape and foliage into a new UE 5.31 project and integrate it with world partition?
Thank you for any possible ideas !!!