Im fairly new to Unreal Engine and have created a small level using a blank template.
At first i was going to leave it as a flythrough level but now ive decided to add a character and let the player run around wherever they want to.
Ive migrated the FPS blueprints from the FPS template into my own level project.
I now have a small problem, im not sure how to link the FPS character/player to “activate” when the user clicks on Play.
Create a Game Mode Blueprint then go to your Project settings/Maps and Modes(?) and select your new game mode blueprint to be used, change the default pawn to your FPS character class.
Thanks for the reply
It works a little bit… however i cant seem to look around or move the character around.
Oh no. I thought by migrating the FPS character from the FPS template would include the controls?
The controls should be located in Config\Default.ini if I’m not mistaken!
You need to create Move Forward and Move Right Input Actions in your Project
Got it working! Thanks!
Followed the UE4 documentation