Im fairly new to Unreal Engine and have created a small level using a blank template.
At first i was going to leave it as a flythrough level but now ive decided to add a character and let the player run around wherever they want to.
Ive migrated the FPS blueprints from the FPS template into my own level project.
I now have a small problem, im not sure how to link the FPS character/player to “activate” when the user clicks on Play.
Create a Game Mode Blueprint then go to your Project settings/Maps and Modes(?) and select your new game mode blueprint to be used, change the default pawn to your FPS character class.