I started a personal project based on the UE5 City Sample project, creating a new map and importing my own assets to it.
But now I would like to migrate the assets to a clean project and not have to carry 100GB data. So as always, I right click on the map and choose migrate, getting the referenced assets.
So this will give me
“Some selected assets don’t have a corresponding root in the destination”
/Niagara
/BrokenGlassEffects
and
“Would you like to migrate all selected assets into a folder with consolidated references? WIthout migrating into a folder the assets in the above root will not be migrated”
Choosing “Yes” will always crash the editor. Choosing no will crash the editor when trying to load the map.
I have made sure that the plugins are enabled in the destination and that same settings in the project are enabled as much as I can tell.
At this point I suspect it maybe impossible to get these migrated.
Would there be any other way to boot unused assets from the scene, again in UE5?