Migrated to 4.22 from 4.19 and PlayInEditor takes 5 minutes ? Help!

Hello,

I migrated my whole project from 4.19 to 4.22. Everything works without any error. There are 0 problems or warnings in output log. The problem is that when I press play it takes aprx 5 minutes to start the game where in 4.19 the games started in 10 seconds max. Please note that this does not happen in an empty or lightweight map, just in may main map that is full with foliage. The only thing that seems different in 4.22 is a line in output log :

[2019.12.08-22.28.07:935][597]LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/WorldE/WorldEpresistent.WorldEpresistent:PersistentLevel’ has LevelScriptBlueprint ‘/Game/WorldE/WorldEpresistent.WorldEpresistent:PersistentLevel.WorldEpresistent’ with GeneratedClass ‘/Game/WorldE/WorldEpresistent.WorldEpresistent_C’ with ClassGeneratedBy ‘/Game/WorldE/WorldEpresistent.WorldEpresistent:PersistentLevel.WorldEpresistent’

[2019.12.08-22.28.07:936][597]LogPlayLevel: PlayLevel: No blueprints needed recompiling

[2019.12.08-22.28.07:937][597]PIE: New page: PIE session: WorldEpresistent (9 Δεκ 2019 - 2:28:07 π.μ.)

[2019.12.08-22.28.07:952][597]LogPlayLevel: Creating play world package: /Game/WorldE/UEDPIE_0_WorldEpresistent

[2019.12.08-22.31.09:545][597]LogPlayLevel: PIE: StaticDuplicateObject took: (181.591293s)

[2019.12.08-22.31.09:546][597]LogAIModule: Creating AISystem for world WorldEpresistent

[2019.12.08-22.31.09:546][597]LogPlayLevel: PIE: World Init took: (0.001165s)

[2019.12.08-22.31.09:546][597]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/WorldE/WorldEpresistent.WorldEpresistent to /Game/WorldE/UEDPIE_0_WorldEpresistent.WorldEpresistent (181.593948s)

So it seems to me that PIE is duplicating “editor world” in order to play. Is that something new in 4.22 ? Is there any way to disable it ?

Thank you !