Hi,
I’m currently migrating my game from windows to Mac to do a Mac build. I have both a source built version of UE4.16 on Windows and Mac, both compiled fine. I copied my game project folder onto an external hard drive and copied it to my Mac. I set up the code workspace by right clicking->Generate Xcode project files, and also deleted the old folders such as intermediate, saved, etc.
I’ve tried building the game from both the game workspace and the engine workspace. The project shows up fine in both, but whenever I try to build it, I get the error that ‘Dot3 is an undeclared identifier’. Please note that when I right click the Dot3 where I declared it, xcode points me to the exact location of the definition inside FVector.h. I do not get this error in visual studio. Attempting to open the project in Unreal simply tells me that certain files need to be rebuilt, which simply seems to start a code rebuild.
I feel like I’m doing something wrong here in how I may have migrated the project over to Mac, and that this is an indication of a larger issue with things not properly linked?
Any help would be great.
Thanks,
Lucas