Migrated project from 4.26 to 4.27 and "Event Possessed" in all actors in level is firing even when they are not possessed

So yeah, as the question states, I migrated my project to 4.27 and out of nowhere, all of the “event possessed” events are firing for actors that aren’t possessed. I’m sure there’s more stuff going wrong but this is what’s immediately noticed after migration. Anybody else experienced this?

AI was autopossessing the character.

I had this disabled in 4.26. I don’t know why it got reset to default when I migrated. AI controller class was also reset to default.

Will leave this here incase someone else runs into the same issue

1 Like