Hi all,
I have been slowly migrating a project from UE4.26 to UE5.4. All assets have been moved over, however, when I open the levels they are empty (i.e. static meshes, etc) with the exception of Unreal’s default geometry (BSPs and converted meshes).
Here is a before and after of a test map. Before migration:
After migration:
For the test map, which I use for debugging various features, this isn’t that much of an issue. However, for actual maps that I am using for the game, this is a problem.
I’ve tried both using the Migration Tool and just manually copying assets and folders over. In either case, the assets are in the same folder hierarchy. No name changes.
Old:
New:
Now… I CAN manually find each asset, etc, but I’d rather not have to. Especially if this is going to be a thing for future migrations.
Has anyone encountered this?