Migrated Blueprint Self-Snapping Problem

Hello I’ve created Blueprint with some spring arms and planes attached to them. After migrating this Blueprint to another project and placing it in the scene… it snaps to itself (every static mesh is in the relative “0” location). When I move itd, spring arms are ok, but after releasing mouse click, it’s snapping to its center again. After turning real-time off, and moving, Blueprint is ok, but right after real-time on, situation is the same. Every snapping option in editor is of. Please help

Might be a collision problem. i.e. the spring arms are colliding with eachother and pulling their planes to the origin. Try changing the probe channel of the springarms or the collision channels of the planes to only block static.