migrate ue4 project from visual studio 2013 to xcode

I’ve been developing on Windows using VS2013.

Wanted to deploy to an ipad.

I copied my project folder over to my Mac.

Wondering how it’ll open up in xcode.

I can see my project in the project loader page but can’t load it, says I need to recompile etc… can’t find any xcode project file in the project directory either.

Not sure how to solve this issue.

Would appreciate any info on this workflow.

Thanks!

edit: terribly sorry is this is not the right section… was using mostly C++ so I posted this here for workflow issues.
Developing on a mac 2013 retina with 16 GB is not really much fun with the 650M GPU. So I thought I’d dev on windows and use the mac to deploy to IOS devices. Stumped on this!

I guess you need to generate xcopy file, i dont if mac has it but if you context menu the uproject there should be project file generatio

Wow… that’s a start.

Thank you so much!