+ActiveClassRedirects=(OldClassName=“BaseCharacter”,NewClassName=“/Script/SandBox.BaseCharacter”)
oh sorry that was part of it but even when i use class, i still can’t open the blueprint =/ when i hover over it still says parent none
Do I have to do this before I import the blueprints, is there an order in which certain steps need to be done… I’ve followed multiple answers but I still can’t port my blueprints with c++ parents