If I have an enemy AI blueprint named bot with c++ code attached in project A, how can I migrate both blueprint and attached code so the blueprint is functional in project B.
I’ve had issues with this as well:
Hello, I have just migrated a level to a new project. The level BP's parent is a custom level script actor created in C++ (ALevelScriptActor). Custom functions are accessed with BP nodes. The new code compiles, but the new level BP complains that...
So have others:
Tried to migrate some my blueprints from one project to another. While some blueprints and assets where parented from c++ migration of them failed. It produced blueprints parented from unknown classes, despite c++ classes where copied before, but the...
It’s been reported as a bug
My current workaround:
Pre-migration, unparent the custom class. Post-migration, recreate the custom files in the new project and reassign.