Demo scene: https://youtu.be/ik9u_h9XKg4?si=NhV4mndUlVon2XZ0
Modular construction video of example building: https://youtu.be/scAfInu0Ldg?si=bybiogHg-fgD-hKB
Dive deep into the mystical world of the ancient jungle Temple of Zul'Akil. For everyone who is seeking the highest Quality to build their own stylized Fantasy jungle temple. Mighty Loot is offering you a full modular set with unique accents to bring a custom Environment to life. If your Project needs the assistance of a AAA stylized Art Quality content to fulfil your imaginations then this is for you. Zul'Akil offers highly modular Architecture pieces, combined with a big foliage pack and unique props and vfx to build the world you want to.
This pack is optimized in terms of draw calls and texture usage - perfect for small to large size Environments. The possibilities to combine modules and make the world look unique at the same time are more than given. Take a look at the breakdown and overview screenshots and videos to see what is possible.
Features:
Demo scene map
Asset zoo
Example building map
274 meshes
14 materials
103 textures
Modular architecture kit
5 Blueprints
LODs: 4
Custom collisions
Terrain shaders with displacement
Vertex paint shaders
VFX: fire, dust, flying insects and butterflies
Spline-driven waterfalls
Spline based Liana Placement
Lighting: Lumen
Disclaimer:
We recommend setting the grid size to 25 units, as it significantly simplifies the placement of multiple assets.
The main example scene was designed with performance in mind; each module is a standalone unit, illustrating how the modular pieces function together. For game projects, if you are using a large number of modular assets, we recommend merging them or using Level Instances to reduce draw calls. Additionally, please place foliage using the foliage tool or by building custom PCG graphs to keep performance within optimal ranges.
The example scene was build with a PBL (Physical Based Lighting) lighting setup, please make sure to adjust the emissive and lighting intensity values in your own project if needed.