MIDI Control of Camera Rotation via Blueprint


So I’m a graphic designer trying to learn blueprints. I’ve watched a ton of tutorials and I’m figuring out a lot along the way, but I’m stuck on one thing and would love some feedback on what to try or any tutorial that would point me in the right direction.

In UE5, I’m controlling an in-game camera and I have the focus, focal length and rotation of the camera talking to my midi knobs, but on the rotation, I can’t get the rotation to stop within a certain angle. Also, when I rotate the knob right I want the camera to spin right and left to go left. Right now it just keeps spinning around as I rotate the dial and it’s herky-jerky.

I’ve attached a photo of my messy blueprint. Any insight would be greatly appreciated!

Hi TheHarwell,

Your mentions of ‘Stopping rotations within a certain angle’ reminded me of this post, maybe there are some techniques that you could adopt.

Also when working with rotations, it might be better to use rotators/vectors instead of floats. (Also if you want the camera to focus on one particular thing while rotating around you could use that ‘Find Look at Rotation’ node)

Happy to chat more about this.

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Astrotronic,

Thanks for sharing that post! It was helpful and I was able to figure it out.

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