š® Exclusive DualSense⢠Features
*Wireless Audio-Based Haptics:** High-fidelity haptic feedback generated in real-time from audio streams, fully supported over a Bluetooth connection.
*Wireless Audio Routing:** Direct audio output to the controller's built-in speaker and the 3.5mm headset jack, fully supported via wireless connection.
⨠Core Features
*šļø Extensible Multi-Platform Architecture:** A flexible design that enables compilation across all Unreal Engine platforms. Supporting new hardware is as simple as implementing the connection interface.
*š Dynamic Connection (Hot-Swap):** Automatically detects controller connection and disconnection, even during gameplay.
*ā” Optimized for Multiplayer:** High-performance architecture with minimal impact on network games.
*š® Seamless Input Integration:** Coexists perfectly with Unreal Engine's native input managers (like Enhanced Input) and other gamepad plugins, preventing conflicts between devices.
*š§ Audio Haptics (USB & Wireless):** Haptic feedback based on in-game audio.
*šÆ Adaptive Triggers:** Full control over resistance, effects, and vibration on R2/L2 triggers.
*š” Lightbar Control:** Dynamically change the controller's LED color.
*š¤ Smart Mute Detection:** Automatic mute LED control, no coding required.
*āļø Force Feedback:** Native integration with Unreal Engine's Force Feedback system for standard motor vibration.
*š® Multi-Controller Support:** Manage up to 4 controllers simultaneously.
āļø Disclaimer and Trademarks
"PlayStation", "PlayStation Family Mark", "PS5 logo", "PS5", "DualSense" and "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc. "SONY" is a registered trademark of Sony Corporation. "Windows" is a registered trademark of Microsoft Corporation.
> Note: The author of this project is not affiliated, associated, authorized, endorsed by, or in any way officially connected with Sony Interactive Entertainment Inc. or Microsoft Corporation. This is an independent and unofficial project.
Tutorial: Basic Gyro Aim Implementation Ā· rafaelvaloto/Unreal-Dualsense Wiki
Implement gyroscopic aiming in 30 seconds on Unreal Engine and DualSense. 1:1
You can implement this using Middleware Unreal-Dualsense v2 Premium or V2 Pro (Gold-Edition)
This month thereās a reduced price for indie developers.
Unreal Engine 5 - DualSense Integration Tutorial (v2 PRO Gold Edition)
Example project available on a private GitHub repository. After your purchase, provide the information in the form and wait for access to be granted.
Inside this Tutorial:
⢠00:00 - Audio Haptics & Audio Ducking (Achieving clean haptic feedback)
⢠00:10 - Testing Adaptive Triggers with Weapon UI Profiles
⢠00:56 - Activating & Tuning the Character Gyroscope System
b-Run is the first game released with native, full support for DualSense controller audio features via Bluetooth; download the game for free on Steam, connect your DualSense controller via Bluetooth, and enjoy an immersive experienceāeven wirelessly. Tip: if possible, plug headphones into the controller.
Performance Benchmark (Native Bluetooth)
System Specifications:
- OS: Windows 11 Pro (64-bit, v. 25H2)
- CPU: AMD Ryzen 7 5700G (4.30 GHz)
- GPU: AMD Radeon RX 7700 XT (12 GB)
- RAM: 32 GB
Test Conditions:
- Connection: Standard PC Bluetooth.
- Data Load: Simultaneous and continuous streaming of Audio and Haptics to the controller.
- Environment: Production Build (Shipping).
Achieved Metrics (Raw Performance):
- Framerate (Average): 130.6 FPS
- Frame Time (95th Percentile): 8 ms
- Note: Test executed with frame generation and upscaling technologies disabled.
Technical Conclusion: The data certifies the efficiency of the projectās architecture. Managing dense packet transmission via Bluetooth (such as audio streaming and high-fidelity haptic feedback) is processed without causing bottlenecks on the main rendering thread. The result is stable latency and the absence of stutters, debunking the technical limitations of using wireless connections for advanced controller features on PC.
The version to USE 5.8 just approved in FAB.

