MId-game online subsystem switch.

Currently we’re using Null Online subsystem to connect our game to our server, but we use steam for our in game purchase.

Problem is, whenever a user finish the steam transaction, they can’t connect back to our server. (As if steam online sub has started and override the null subsystem… ) Is there anyway to switch it back to default null subsystem mid game?


No one has this problem?

It’s not online subsystem switch but Oculus’ Unreal Fork Branch seem to pull request that allow mismatch online subsystem between server and client.

I didn’t work on this, It’s my colleague who found this.