I know this isn’t the right place to ask for legal counseling and what is said shouldn’t be taken as such, and so that being said I have the following questions:
If the game I’m making is free to play but it has microtransactions and the payment system DOES NOT use an Epic/Unreal Engine system for processing it, do you still have to pay Epic X% amount of the in game transactions? And here I’m talking about a sum/% of money beside that 5% if you have more then $1 mil.
And the same I’m wandering for Steam, if you DO NOT use their Steam Wallet.
I’ve read the EULA, and in there microtransactions are part of the Worldwide Gross Revenue which in turn is part of that 5% Royalty Revenue, which doesn’t take affect until the first $1,000,000 for each product made using Unreal Engine (not for Oculus Store, which has a bigger threshold of $5,000,000), this is at least as of 29.03.2023 (who knows later when UE gets even more attention/use/adoption what changes will be made).
As for Steam I can’t say yet how that works, but from what I read from non Steam statements, you have to pay if you are using their wallet.