Version Unreal 4.23.1
What I’m trying to do is: capture the audio (already auto activated) from the microphone, get the sound (audio envelope?) and get the value. It’s isn’t working. Windows says Unreal is using the microphoone, so it’s working. Envelope value is always zero.
Also tried the “AudioCurveSource”.
I want something like:
player isn’t talking float = 0 and player is talking float = 1
I tried this also, but didn’t work: https://forums.unrealengine.com/deve…ck-start-guide