I have a project for pixel streaming where I say something through mic and voice gets transferred to text from speech.
I added the pixelstreaming audio component as we with it.
Now, it works as standalone through my laptop browser but I when accessing it through my mobile which is android samsung S22, my pixel streaming application doesnt recieve any voice stream from my mic of my cell. I have enabled all the permissions on my samsung internet browser but yet not success.
Has any body also faced this issue and if so please help as the project is only stuck on this point .
There shouldn’t be any issues with the Use Mic/PS Audio component on mobile as far as I’m aware.
However, if your mobile is using its mobile network connection, you’ll likely need to set up HTTPS accordingly, before the use mic functionality works.
Additionally, it may be worth using a TURN server, as TURN can help with issues regarding mobile network connections.
Please let me know if you need any assistance in this regard.
I am accessing the Pixel streaming application from my cell over the same wifi as my system which is hosting the PS app.
One of the thing I did in the application by following Unreal documentation, was to add the pixelstreaming Audio component in my map. And then when I access if from the system browser , I enable the mic through settings of the PS app and restart the stream.
At this point , yes the mic becomes active but what application doesn’t recieve voice inputs from the mic.
My understanding is that if the mic becomes active, then on the cell phone browser, which is Samsung Internet, the mic should become active. which I do enable but with no success in PS receiving the voice from the cell’s mic.
I would really appreciate your assistance in this, I know this is something very small which i making this happen but for me I’m not clear because I have used every method possible known to me.