Microbots in space VR

Hello.

I started on an old project again from this link :

https://forums.unrealengine.com/showthread.php?57621-Microbots-Need-procedural-generation-expert-voxel-expert-UE4-expert

Nobody wanted to help then (and i cant blame em), so i learned gamedev myself, lol./

Microbots in space VR (Virtual reality) game :

The game is set in space, there are many blocks but not like minecraft on a voxel grid. Everything is loose blocks and physics based. You are in a vehicle or spacepod and you can do things with tools and guns.

Currently working features (working with Oculus DK2) :

Keyboard control + Mouse +

Interacting with blocks that have a function.

Character switching

Leap motion button pushing

Leap motion Big *** hand

Leap motionBig sword.

Level teleport console with leap motion big hand

Spawnable bunkers

Walk + Sprint + enable fly mode.

Rocket launcher + snipergun with physics projectiles

Functional zoom scope with display).
Gravity gun (this was the only thing i got help with from a super nice dev).
Teleport gates + Pickups.
Blockspawning consoles.

To do list (i don`t know how far i will get).
-Multiplayer
-fps
-Lock blocks on their location
-Save level state, reset level.
-Advanced a.i (hunt microbots, microbot get blocks).

Im still chrystalising the actual gameplay, but the idea is a physics based universe where blocks have a function, but the outcome is not predictable. I want blocks to uinteract with eachother, like an engine next to a wheel, and it will start spinning, things like that. I tried to put the inventory template project into this, but it didnt work, and thats too complicated for me. There will be blue team and red team, and then you battle and deplot microbots that do certain things, but also other gamemodes on the same maps like soccer or collecting blocks and racing.


The story behind the origin of this game.

Never coded in my life and then my cat died, and i was so sad that i bought myself a PC, and all my savings were gone. I realised later that it was an emotional purchase, so i wanted to utilise the specs of the PC (i7 4ghs default clock, 32gb ram, gtx980), so i decided to learn gamedev.
Then i spent 2 months on this game, 14 hours per day before i realised i am a guitar builder. That was 1 or 2 years ago. I am now doing a big guitar project for the Dutch Luthier brand, and when that stuff is drying or being glued or whatever, i spends time on this virtual reality game.

I hope that it will become multiplayer, so people can derp together and have fun in virtual reality. I just make this trial and error style so i dont know how far i will get. I have learned not to focus on huge goals in gamedev, because then i cant build it, and that becomes very frustrating. So i`m happy with little wins, 1 or more on 1 day. A lamp that works, a console that does what i want. etc.

I have been thinking to sell a demo for 5 dollar per client or something, and then hire devs to make it multiplayer, and things like that.

Thanx for reading, i hope i get far with this game and people can enjoy it.

Please let me know what you think in a comment.

Koen Klijnsmit / Crustyface.

Started Red VS Blue functionality today

Leap motion buttons in spacepod cockpit are finally working.

Tweeting from inside the Microbots in space VR game + watching youtube without lag and amazing resolution.

Watchin netflix in the browser spaceship, hehe.