Michael Shkliaryk - Forest Tools

Forest Tools – Fast, Smart & Procedural Environment Building for Unreal Engine

Forest Tools is your ultimate Unreal Engine procedural vegetation and environment placement system. Built for speed, flexibility, and control, it allows you to quickly scatter, align, and manage massive amounts of trees, rocks, plants, and any static meshes with precision.

Whether you’re creating dense forests, open meadows, or detailed natural scenes, Forest Tools gives you the power to:

  • Surface Sampling - Generate perfectly distributed points on landscapes, meshes, or spline paths.

  • Smart Spacing Control - Automatically adjust point extents based on density for consistent results.

  • Procedural Placement - Populate environments with any mesh list, with per-cluster mesh matching.

  • Customizable Logic - Easily integrate with your PCG graph to build reusable placement systems.

  • Performance Optimized -Designed for large-scale environments without slowing down your workflow.

From rapid prototyping to high-end production, Forest Tools makes environment creation easier, faster, and more art-directed than ever before.

Perfect for: Game developers, environment artists, and level designers who want procedural precision with creative freedom.

Important/Additional Notes:

Requires PCG Biome Core, PCG Biome Sample, Procedural Content Generation Framework(PCG), Procedural Content Generation Framework(PCG) External Data Interop, Procedural Content Generation Framework(PCG) Geometry Script Interop plugins required, available via Edit>Plugins.

*Assets are not included, Megascans were used for presentation purposes.

This PCG plugin is one of the most efficient tools I’ve integrated into my UE5 workflow. Not only does it offer deep integration with the native UE5 PCG framework, but it also extends the capabilities significantly with a wealth of practical attribute manipulation nodes.

Performance: The sampling speed remains exceptionally fast even when handling millions of instances, maintaining a minimal footprint on runtime performance.

Flexibility: The attribute filtering and Spatial Query functions are thoughtfully designed, making it effortless to achieve complex vegetation distribution and intricate urban layouts.

Usability: The pre-configured sub-graph logic is highly robust. Even complex biome systems can be assembled rapidly, drastically reducing the time spent on manual asset placement.

A must-have productivity booster for environment artists and technical artists who prioritize efficiency and scalability. Highly recommended!