Bring your sci-fi or tactical environments to life with this fully animated, mid-poly Muddy Green Scout Mech. Designed for reconnaissance, stealth, and mobility. Ideal for sci-fi, mech combat, or strategy games that require lightweight, high-detail mech units.
Features
Mid-poly 3D model with clean topology
Designed as a light recon-class mech with agile movement and modular structure
Muddy green paint scheme with realistic wear, grime, and mechanical detailing
PBR materials with texture maps for realism across various lighting conditions
Modular mesh split into torso, pelvis, legs, arms, and guns
Included Content
Model and Setup
1 Mech model (.FBX format) with 15 baked animations
Combined mesh: Torso, pelvis, legs, arms, guns and parts
Unreal Engine example project with basic setup for mesh, materials and animations
Textures and Materials
7 material slots
Base Color
Normal Maps (DirectX version)
Packed ORM (Occlusion, Roughness, Metallic)
Transparent material for camera glass
Textures in 2K resolution
Animations (15 Total)
default – Static/rest pose startup – Power-up sequence
shutdown – Power-down/deactivation
idletype1 – Idle animation variant 1
idletype2 – Idle animation variant 2
shooting – Firing pose animation
(Note: The mech includes two unanimated bones, barrel_rotate_r and barrel_rotate_l, allowing you to rotate the barrels separately at runtime in-engine.) turnleft – Rotate in place to the left
turnright – Rotate in place to the right
walkforward – Standard walk cycle
walkbackwards – Reverse walk cycle
runforward – Running cycle
death – Destruction animation
impactback – Reaction to hit from behind
impactfront – Reaction to frontal hit
impactleft – Reaction to left-side hit
impactright – Reaction to right-side hit
Notes
This asset does not include the control rig used for the animations but bones can still be animated directly in the Game Engine
Animations are fully baked into the FBX file for easy use across engines
Normal Maps can be flipped in the Engine under Details of the Normal map if needed