MI that uses continually updated images from the net

Hello all. I’m just trying to find the best approach here. I want to create a BP for an asset but I want it to create the texture for the MI from a image that is sourced by a player query. I have program that ‘web scrapes’ the images and places them in a folder. Can ue4 use those files if they are updated with the same name? Is it better to code inside ue4 to pull the images? I’m not looking for code, I just want to know the best approach, but code is good too :wink: