MH limbs are broken when adding animations to the face and body.

Hello! Could you please help me? I’ve encountered a problem with MH: when adding animations to the body and face, the character’s neck snaps. Copying keypoints doesn’t help. Disabling Enable Head Movement in the Common folder seems to cause the neck to stretch unnaturally. And with more dynamic animations, it stretches even further, causing kinks. Is there a way to make the human’s head move without it snapping when adding animations?