Hello everyone, I have managed to successfully import and setup a hairstyle I modeled with Xgen Core for Metahuman in UE.
However, the highlights and the ombre effects of the hair material do not work for my groom and I suspect it’s because it does not have the ‘groom_color’ attribute included in my groom.
Here is what I’ve tried that did not work:
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Creating a Custom Shader Parameter in Xgen called ‘groom_color’ and setting it as a color type, then filling it with one color - did not work.
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Creating a Custom Expression called ‘groom_color’ and setting it as a color type, then filling it with one color - also did not work.
To export my hair, I am using the Groom Exporter that is part of the Metahuman for Maya plugin.
The plugin exports group ids, guides as well as the width correctly but the color attribute is nowhere to be found.
I know that the plugin does not create the groom_color attribute.
It checks whether it is present on the description and if it is, it exports it.
Unfortunately, I haven’t been able to figure out where in Xgen (Core) or Maya should I properly define the groom_color attribute so that it can be included inside my .abc file.
I’ll be glad if anybody has any tips!