I’ve been wracking my brain trying to understand how all the metahuman components play together, and am stuck on these anim curve attributes that start with “CTRL_expressions”.
Where are the CTRL_expressions coming from? They’re not in Maya’s bridge-imported blendshape list.
If I export the face skeletal mesh out of UE and import that to maya, they’re also not there.
It seems the face control rig is only controlling them, and they also seem to override everything else (ex if I add a control to the eye to move it manually with “get control set bone Facial_L_eye”, it works in the control rig viewport but not in scene / sequencer / viewport).
I just wanna transform the eyeball’s bone, ultimately, but also am VERY confused about these CTRL_expressions, thinking if I can add one of my own then maybe the face control rig would work!