Getting a grasp on UE4 with a remake of the fantastic intro scene to Metal Gear Solid: Shadow Moses, the docks. I intend it to be playable in the end, but only to the activation of the elevator (for those who know the gameplay).
A good way for me to get to know the engine and the aspects around it (particles, sequences, animation, etc).
I’m staying true to the original shadow moses, and not the other remake (no idea what it’s called, or in which game it appears).
At the moment I’m working on structural meshes, and I will begin work on the forklift after that. Going to create a more detailed (universal) rock mesh that I’ll be using to get some more structure to the cave ( much like the “effects” demo ).
Here are a few screenshots of the progress so far:
Looking forward to start detailing! Still needs more structural meshes and the forklift, but it’s getting there