MGS - Cyborg Ninja

Hey folks!

Here’s a project I started over a year ago while using the UE4 beta. I yet have to find the time to really finish the cinematic I had planned for it [hopefully someday…], but I still wanted to share with you what I got so far :]

*The close-up of the face shows the new skin shader coming in 4.5, amazing job Epic!

http://imagizer.imageshack.us/a/img673/5116/FHpBNc.jpg


GRAY FOX


SPIDER DRONE

Drone POV via post process material


SCIENTIST

omg dude this is amazing, cant wait to see some gameplay or video, plzzzzzz :smiley: good job man

Looks awesome!!

There is too much noise and scratches on surfaces, only the scientist head mask look good.
Keep it up.

The Cyborg Ninja fights pretty physically, his suit wouldn’t stay pristine for long and the spider drone, since it’s rolling around on hard surfaces to move quickly, it would look really scratchy quite fast as well.

It’s Sci Fi futurist, so let’s imagine it would exist strong solid painting material and special carbone futurist materials that would keep intact , hard to erode and scratch, or some nano machine auto reparation and repainting (why not get them repaired , repainted regulary in some garage also). I just find scratches over made , like the main textures was based on scratches only.

Different strong Sci Fi materials not eroding

http://features.cgsociety.org/newgallerycrits/g99/95199/95199_1363996114_large.jpg

I think it makes perfect sense to have there be scratches and dirt. The cyborg ninja armor is a prototype, and even then it is clearly utilitarian. Function would naturally be a more important factor than form. I think it’s more consistent with the source material and the character, Gray Fox, for it to be imperfect.

Here the character is really over scracthed, even on surfaces that should stay protected , not damaging when rolling on the floor like abdomen,torso etc …
Well , each of us has it’s own preferences, i prefer to play mass effect game with characters having shiny armors with small scratches than having them with full scratched armors even on parts that should never have scratches or small amount.

Detailing and animations are really nice, wouldn’t object to a couple close up stills of the cyborg armor! :slight_smile:

I would also say there is more to this project than the amount of scratches on his suit :]

Looks very good so far!

And please do not add a bunch of scratches and distressing to the assets, they look fine as is - Every game artist and their momma’s momma thinks that by adding a lot of distressing it somehow makes the quality better, it does not.

There is ‘realistic’ and then there is ‘what looks right’ especially when it comes to video game assets.

Amazing job so far The_Distiller! I really like the mask opening and closing on your character. Keep up the great work and I can’t wait to see an update on your project. Have a great day!

Thanks guys!

@CharlestonS: I know exactly what you mean, I had/have no intention to add more wear and tear to the assets.

That’s the problem with making something so awesome, folks can’t offer much by way of feedback LOL

Keep those updates coming!

Oh yeah, looking forward to gameplay action :smiley:

Thanks for the kind words!

@: Unfortunately I have no plans to turn this into an actual game for now, but I have much more in the pipeline ;]

What new skin shader are you talking about? How did you get it if it will be out in 4.5?

@DarkInfiktrator: It’s a new screen-space SSS skin shader based on the R&D from Jorge Jimenez http://www.iryoku.com/stare-into-the-future

To use it, you just have to download and compile the latest preview build from github.

Wow that one from COD? Just wow! Can you give me the github link where to download it please? the last one available here is the 4.4.3: https://github.com/EpicGames/UnrealEngine/releases/

Scroll down a bit, it’s the one under “Unreal Engine latest preview build”:

https://github.com/EpicGames/UnrealEngine/releases