I get a visible seam between the head and the body of the metahuman, it all of a sudden started appearing. The distance is constant and doesn’t change depending on animation. It’s like the head was made for a different body.
The head and body aligns perfectly in other applications such as Blender and Marvelous designer.
What I’ve tried so far:
- Reimporting/updating/creating new metahuman
- Changing LODs
- Manually trying to fix it with skeletal mesh editor inside UE5, but it is impossible to get it looking good.
- Retargeting animations
- Everything on this forum/youtube + other things I’ve forgot.
Also for some reason makeup is not showing up properly…