Meyahuman head not lining up with the body

I get a visible seam between the head and the body of the metahuman, it all of a sudden started appearing. The distance is constant and doesn’t change depending on animation. It’s like the head was made for a different body.

The head and body aligns perfectly in other applications such as Blender and Marvelous designer.

What I’ve tried so far:

  • Reimporting/updating/creating new metahuman
  • Changing LODs
  • Manually trying to fix it with skeletal mesh editor inside UE5, but it is impossible to get it looking good.
  • Retargeting animations
  • Everything on this forum/youtube + other things I’ve forgot.

Also for some reason makeup is not showing up properly…

Fixed it by completely removing the face mesh and adding it back manually.

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