eu não configurei nenhuma blueprint, o que fiz foi apenas um teste para ver se conseguiria criar o servidor e deixa-lo hospedado no meu pc, para depois criar a versão no meu projeto. Basicamente, criei um projeto sem o start content, adicionei um novo mapa vazio, apenas com o piso, atmosfera e o player start
. Adicionei uma classe c++ e compilei os arquivos usando o visual studio com a versao release da unreal que baixei do github. Peguei os arquivos do servidor gerados, coloquei na pasta do jogo, criei o shortcut, e adicionei o caminho do mapa que eu queria hospedar… entao abro o jogo normal pelo mapa third person que ja vem criado, la dentro aperto a tecla (tilde, essa " ` ") e dou o comando open 127.0.0.1, porem ele nao abre o personagem no mapa que eu criei… apenas me da essa mensagem do servidor:
[2020.09.18-14.26.59:057][448]LogNet: NotifyAcceptedConnection: Name: WordServer, TimeStamp: 09/18/20 11:26:59, [UNetConnection] RemoteAddr: 127.0.0.1:56384, Name: IpConnection_2147482568, Driver: GameNetDriver IpNetDriver_2147482574, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2020.09.18-14.26.59:059][448]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:56384, Name: IpConnection_2147482568, Driver: GameNetDriver IpNetDriver_2147482574, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2020.09.18-14.26.59:061][448]LogNet: NotifyAcceptingChannel Control 0 server World /Game/ThirdPersonBP/Maps/WordServer.WordServer: Accepted
[2020.09.18-14.26.59:066][448]LogNet: Remote platform little endian=1
[2020.09.18-14.26.59:066][448]LogNet: This platform little endian=1
[2020.09.18-14.26.59:068][448]LogNetVersion: OpenServer 1.0.0.0, NetCL: 0, EngineNetVer: 14, GameNetVer: 0 (Checksum: 1616226383)
[2020.09.18-14.26.59:070][448]LogNet: NotifyControlMessage: Client connecting with invalid version. LocalNetworkVersion: 1616226383, RemoteNetworkVersion: 1517584924
[2020.09.18-14.26.59:076][448]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:56384, Name: IpConnection_2147482568, Driver: GameNetDriver IpNetDriver_2147482574, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 2, Time: 2020.09.18-14.26.59
[2020.09.18-14.26.59:076][448]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:56384, Name: IpConnection_2147482568, Driver: GameNetDriver IpNetDriver_2147482574, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2020.09.18-14.26.59:081][449]LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: 127.0.0.1:56384, Name: IpConnection_2147482568, Driver: GameNetDriver IpNetDriver_2147482574, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID bPendingDestroy=0
[2020.09.18-14.26.59:082][449]LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:56384
[2020.09.18-14.26.59:083][449]LogHandshake: SendRestartHandshakeRequest.